the Legend Of Zelda

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le ranmi be la zeldas

la bancus have been working on translating The Legend of Zelda to Lojban. This page holds a copy of my notes while working on it.

zelda 5.pngzelda 7.pngzelda 8.pngzelda 9.pngzelda 13.png

See clinoi be la'e lu le ranmi be la zeldas li'u for a translation of the instruction manual.

General notes on the encoding. VRAM loading is done by a few routines, the main one is described below.

The routine is given an address and does the following:

1. If the byte at the address has the high-bit set, we're done. Return.

2. Otherwise, read two bytes from that address, this is the address (big-endian) in VRAM that the data should be written to.

3. Read the next byte. If high bit (bit 7) is set, set the Inc32 bit of $2000. If bit 6 is set, perform RLE. (Explained below.) The remaining six bits are the length.

4. If performing RLE, read the next byte, write it length times, then go to 1.

5. Otherwise, read the next byte.

6. Write this byte.

7. Decrement length.

8. If length is not zero, go to 5.

9. Go to 1.

RLE: Stands for Run-Length Encoding. With RLE, you'll have pairs of bytes. The first gives you a run-length, the second is the data itself. When uncompressing, you simply repeat the data byte run-length times.

I do my romhacking with hexpose. It's pretty simple, but it does the job. I also used a disassembler at some point to figure out some of the above, but I ended up just gleaning it from various sources and how the data itself works.

Title screen starts at $1A879

Due to the nature of the loading routine, I can translate such that things take up less space, but I can't make them take more. That is, unless I can find where the reference addresses are stored. Hopefully, this won't cause too many issues.

Cave text $405C-$45B1:

Cave text is distinct from the usual routines, in that it has no way to set the VRAM address, rather there seems to be a separate sub-routine that pulls data from the table of cave text. It also assigns functions to the two high bits, which would be impossible out side of text.

Cave text starts at a certain point, and has three lines. Text starts on the first line. Line termination is achieved by setting high-bits on the last character in the line.:

  • Bit 7 (AND $80) moves to the second line.
  • Bit 6 (AND $40) moves to the third line.
  • Bits 6 and 7 (AND $C0), set together, terminate the text.

$405C 43 Bytes

-

IT'S DANGEROUS TO GO

ALONE! TAKE THIS.

-

.o'i do po'o klama

.i ko cpacu ti

-

$4087 42 Bytes

-

MASTER USING IT AND

YOU CAN HAVE THIS.

-

do crebi'o semu'i 

le nu mi dunda ti do

-

$40B1 25 Bytes

-

TAKE ANY ROAD YOU WANT.

-

.e'a ko litru le seldji

-

$40C9 42 Bytes

-

SECRET IS IN THE TREE

AT THE DEAD-END.

-

mipri ne'i le tricu 

poi zvati le fanmo

-

$40F3 34 Bytes

-

LET'S PLAY MONEY

MAKING GAME.

-

.e'u mi'o kelci 

le nu jdini cpacu

-

$4115 41 Bytes

-

PAY ME FOR THE DOOR

REPAIR CHARGE.

-

ko pleji fi mi

le nu cikre le vorme

-

$413D 36 Bytes

-

SHOW THIS TO THE

OLD WOMAN.

-

ko jarco tu'a ti

le tolci'o ninmu

-

$4162 39 Bytes

-

MEET THE OLD MAN

AT THE GRAVE.

-

ko penmi le tolci'o

nanmu le mrostu

-

$4189 30 Bytes

-

BUY MEDICINE BEFORE

YOU GO.

-

.o'i ko te vecnu 

lo ve mikce

-

$41A7 23 Bytes

-

PAY ME AND I'LL TALK.

-

mi tavla gi'o terle'i

-

$41BE 34 Bytes

-

THIS AIN'T ENOUGH

TO TALK.

-

ti na banzu 

lenu mi tavla

-

$41E2 38 Bytes

-

GO UP,UP,

THE MOUNTAIN AHEAD.

-

ko mo'iga'u

litru lo cmana

-

$4208 54 Bytes

-

GO NORTH,WEST,SOUTH,

WEST TO THE FOREST

OF MAZE.

-

ko mo'ibe'a mo'ivu'a

mo'ine'u mo'ivu'a 

litru le ricfoi

-

$423C

-

BOY, YOU'RE RICH!

-

.ue do ricfu

-

$4151

-

BUY SOMETHIN' WILL YA!

-

.e'o vecnu fi ko 

-

$4268

-

BOY, THIS IS

REAL EXPENSIVE!

-

.ue ti mutce kargu

-

$428D

-

TAKE ANY ONE YOU WANT.

-

.e'a ko cuxna

-

$42A4

-

IT'S A SECRET

TO EVERYBODY.

-

se mipri 

fi ro prenu

-

$42C8

-

GRUMBLE, GRUMBLE...

-

.oiro'oru'ebe'u

-

$42DD

-

EASTMOST PENNINSULA

IS THE SECRET.

-

le traji bo stuna 

xabyplu cu mipri

-

$4305

-

DODONGO DISLIKES SMOKE.

-

la .dodan. ka'e spoja

-

$431D 64 Bytes

-

DID YOU GET THE SWORD

FROM THE OLD MAN ON

TOP OF THE WATERFALL?

-

xu do terdu'a lo 

cladakyxa'i le tolci'o 

nanmu ga'u lo jacfa'u

-

$435D 35 Bytes

-

WALK INTO THE

WATERFALL.

-

ko cadzu mo'ine'i 

lo jacfa'u

-

$4380

-

SECRET POWER IS SAID

TO BE IN THE ARROW.

-

lo ga'ardanti cu

selmipri vlipa

-

$43AC

-

DIGDOGGER HATES

CERTAIN KIND OF SOUND.

-

la .digdagr. xebni

lo steci sance

-

$43D6 42 Bytes

-

I BET YOU'D LIKE

TO HAVE MORE BOMBS.

-

ru'a do djica co ka'e

ponse za'u lo jbama

-

$4400

-

IF YOU GO IN THE

DIRECTION OF THE ARROW.

-

ko klama mo'ire'o 

lo ga'ardanti

-

$442C

-

LEAVE YOUR LIFE

OR MONEY.

-

ko dunda lo 

se kanro ja jdini

-

$444F

-

THERE ARE SECRETS WHERE

FAIRIES DON'T LIVE.

-

mipri vi le na se xabju 

be lo crida

-

$447D 34 Bytes

-

AIM AT THE EYE

OF GOHMA.

-

ko celgunta le kanla 

be la .gomat.

-

$44A0

-

SOUTH OF ARROW MARK

HIDES A SECRET.

-

ne'u le ga'ardanti

barna cu mipri

-

$44C8

-

THERE'S A SECRET IN

THE TIP OF THE NOSE.

-

ne'i le jipno be 

le nazbi cu mipri

-

$44F3

-

SPECTACLE ROCK IS

AN ENTRANCE TO DEATH.

-

la .le'otcirok.

ve nerkla lo nu morsi

-

$451E

-

10TH ENEMY HAS THE BOMB.

-

le 10moi cu jbama ponse

-

$4536 45 Bytes

-

ONES WHO DOES NOT HAVE

TRIFORCE CAN'T GO IN.

-

da poi na ponse lo

cibmakfa na ka'e nerkla

-

$4563

-

PATRA HAS THE MAP.

-

la .patr. cartu ponse

-

$4578

-

GO TO THE NEXT ROOM.

-

ko ranji klama

-

$458E 36 Bytes

-

EYES OF SKULL

HAS A SECRET.

-

lo kanla be le 

sedbo'u cu jai mipri

-


All of Treasures $91AB-$94BC:

These actually are in the ROM out of order from when they appear on screen.

These also seem to have their own sub-routine for display. This one starts with a byte indicating how far over to start the line. Lines are terminated with $FF. Some times you get two lines for descriptions, sometimes only one. The positioning of the lines seems to be decided somewhere that I haven't found.

Main menu is around 9D58

"ZELDA" appears at 9EFB for some reason


A969: 38 Bytes

-

THANKS LINK,YOU'RE

?

THE HERO OF HYRULE*

-

ki'e .link. do vudvri

<64>

fi la .xairul.

AB17 has some more endgame stuff, which does not use the 8/7 bit method

-

FINALLY,PEACE RETURNS TO HYRULE.THIS ENDS THE STORY.

-

.uo di'a pacna vi la .xairul. .i ba'o ranmi

-

Credits at AC6F


AD45:

ANOTHER QUEST WILL START(AB)FROM HERE PRESS THE START BUTTON

YOU ARE GREAT

YOU HVE AN AMAZING WISDOM AND POWER

END OF "THE LEGEND OF ZELDA"

More main menu at 1A15C

1A2CB has death menu stuff

1A329 looks to have the pause menu stuff

Visible story screen runs from 1A454 to 1A827


THE LEGEND OF ZELDA

MANY  YEARS  AGO  PRINCE

DARKNESS   GANNON  STOLE

ONE OF THE TRIFORCE WITH

POWER     PRINCESS ZELDA

HAD  ONE OF THE TRIFORCE

WITH WISDOM  SHE DIVIDED

IT INTO  8 UNITS TO HIDE

IT FROM   GANNON  BEFORE

SHE WAS CAPTURED

GO FIND THE  8 UNITS

LINK TO SAVE HER

-----------------------|

ranmi be la .zeldas.

le palci po'u la .ganyn. 

puki zerle'a le cibmakfa

peloka tsali .i le nobli

po'u la  .zeldas.  ponse 

le cibmakfa peloka prije 

.i zy fendi  fi bi spisa 

tezu'e le nu mipri fi gy

kei pu le nu zy se kavbu

doi .link. ko cpacu    

le bi spisa        

tezu'e lenu nurgau zy

2109 " CMENE "

2112 " NI KANRO "

22A7 "CFARI TADJI"

22E7 "VIMCU TADJI"


REGISTER YOUR NAME

CUXNA LE DO CMENE

ELIMINATION MODE

VIMCU TADJI

-LIFE-

NI KANRO

USE B BUTTON

FOR THIS

KO PILNO BY