tremulous vocabulary: Difference between revisions
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***lo'i tolbradi cu cmalu: The set / number of friends is small. | ***lo'i tolbradi cu cmalu: The set / number of friends is small. | ||
***loni lo tolbradi cu zasti ~np~[[ | ***loni lo tolbradi cu zasti ~np~[[kei|kei]]~/np~ cu cmalu: Same | ||
**'''Buildable''': selzba | **'''Buildable''': selzba | ||
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***mi ponse no nalre'a jdini: I have zero evolution points | ***mi ponse no nalre'a jdini: I have zero evolution points | ||
**'''Frags (kills in game sense)''': ~np~[[ | **'''Frags (kills in game sense)''': ~np~[[kelci|kelci]]~/np~ nilcatra | ||
***.i mi mutce nelci tu'a so'i nilcatra | ***.i mi mutce nelci tu'a so'i nilcatra |
Revision as of 11:49, 23 March 2014
- General strategy
- Base: tsamra
- ko klama lo mi'a tsamra: Come to our base
- Team: bende
- mi nelci le (mi bende|bende be mi): I like the team that includes me / my team
- Enemy: bradi
- le bradi bende cu tsali: The enemy team is powerful.
- Friend / non-enemy: tolbradi ({mi'a}, or {mi'o} (less frequently), both cmavo, can often also be used when describing your team)
- lo'i tolbradi cu cmalu: The set / number of friends is small.
- loni lo tolbradi cu zasti ~np~kei~/np~ cu cmalu: Same
- Attack: gunta
- ko gunta fi'o se kansa mi: Attack with me
- Attack: gunta
- ko gunta ba'i mi: Attack for me (perhaps you're building)
- ko gunta le ~np~bradi~/np~ tsamra: Rush / attack the enemy base ({bradi} is usually implied / obvious)
- gunta .ii / .ii gunta: Agh, attackers!
- Defend: bandu
- ko bandu: Defend!
- ko bandu le tsamra: Defend the base!
- Weak: ruble
- mi ruble: I'm weak!
- Weak: ruble
- mi morsi ruble: I'm weak / perhaps about to die!
- le (mi'a|bradi) tsamra cu ruble: The (our/enemy) base is weak!
- le (mi'a|bradi) tsamra cu mutce ruble: The (our/enemy) base is very weak!
- le (mi'a|bradi) tsamra cu dukse ruble: The (our/enemy) base is too weak!
- Retreat: rixmu'u / zilxru ~np~lonu na gunta~/np~
- ko rixmu'u: Retreat!
- Retreat: rixmu'u / zilxru ~np~lonu na gunta~/np~
- Advance: cramu'u
- ko cramu'u: Advance!
- Advance: cramu'u
- Cease attacking: co'u gunta / sisti lonu gunta / sisti co gunta / gunta sisti
- ko co'u gunta: Cease attacking
- Cease attacking: co'u gunta / sisti lonu gunta / sisti co gunta / gunta sisti
- Begin attacking: ko ca'a gunta / ko gasnu lonu gunta / ko gasnu lonu lonu gunta cu cfari
- ko co'a gunta: Begin attacking
- Begin attacking: ko ca'a gunta / ko gasnu lonu gunta / ko gasnu lonu lonu gunta cu cfari
- Kill: catra
- ko catra mi: kill me (perhaps you got stuck in buggy part of a map and it would be more convenient to be teamkilled rather than wait for your poison to take effect
- Kill: catra
- Chase / attack / pursue weak enemy player: jersi
- ko jersi ~np~catra~/np~: Chase (presumably with an intent of killing)! / ~np~Chase-type of kill!~/np~
- Chase / attack / pursue weak enemy player: jersi
- Move (presumably out of the way) / stop blocking: muvdu ~np~dapoi na zunti~/np~
- ko muvdu: Move!
- Move (presumably out of the way) / stop blocking: muvdu ~np~dapoi na zunti~/np~
- Camping: badcando
- lo bradi cu badcando: The enemy is camping
- Camping: badcando
- ko co'u badcando / ko sisti lonu do badcando: Stop camping!
- Not camping / aggressive / attacking / defending: to'e badcando
- mi nelci lonu mi kelci lo to'e badcando po'o: I like playing with those who don't camp only
- Dying: morsi
- ~np~mi~/np~ sotka'o: ~np~I'm~/np~ low health!
- ~np~e bradi cu~/np~ sotka'o: ~np~The enem(y es)~/np~ low health!
- State of stage 1: <pamoi?> <todo> ???
- State of stage 2: <remoi?> <todo> ???
- State of stage 3: <cimoi?> <todo> ???
- Ammunition / ammo: danti
- li no ni lo dalti cu zasti: There is no ammo!
- no dapoico'e dalti / dalta fa no dapoico'e: There is no ammo!
- li so'u ni lo dalti cu zasti: There is little ammo!
- no ~np~o~/np~ dalti cu (zasti onse ~np~le bradi cu~/np~): ~np~/the enem(y es)~/np~ have no ammo!
- so'u ~np~o~/np~ dalti cu (zasti onse ~np~le bradi cu~/np~): ~np~/the enem(y es)~/np~ have little ammo!
- (One who) flank: nalkanpynelkargunta / mlaguta
- .o'i mlaguta: Flank!
- Behind!: trixe .o'i
- trixe .o'i: Look out (behind)!
- Sudden death: suknunmro
- bazi suknunmro: Sudden death is soon!
- Wait: denpa
- ko denpa lonu mi gunta kei lonu do cando: Wait for me to attack while you're inactive
- ko denpa lonu mi gunta kei fo lonu do gunta: Wait for me to attack before you to attack
- Control point: bedka'edai (note: stress is always on the penultimate syllable for brivla, so this is also {bedka'Edai})
- mi jibni lo bedka'edai: I'm near a Control Point
- Control point: bedka'edai (note: stress is always on the penultimate syllable for brivla, so this is also {bedka'Edai})
- Completely captured (control point): selmulkavbu
- le mi'a bende cu ~np~ca~/np~ selmulkavbu pa ~np~lo~/np~ ~np~ci~/np~ bedka'edai: Our team has one ~np~out of three~/np~ points *completely* captured
- Completely captured (control point): selmulkavbu
- le mi'a bende cu ~np~ca~/np~ selmulkavbu ~np~binxo~/np~ galfi pa ~np~lo~/np~ ~np~ci~/np~ bedka'edai: Our team is capturing one ~np~out of three~/np~ points
- Neutral (control point): na selmulkavbu, narselzilkavbu, narselroldzakavbu
- no ~np~lo~/np~ bedka'edai cu na selmulkavbu: No control point is neutral
- Healing: kanryzengau
- mi kanryzengau do noi sotka'o: I heal you, who is low on health
- Building: zbasu
- ~np~le mi'a bende cu~/np~ nitcu lo zbasu: ~np~Our team~/np~ need builder(s)!
- Main / primary entrance / middle: ralnerkalri
- ko klama ~np~[[e [jbocre: mi'a radi|e [jbocre: mi'a radi|mi'a radi]]~/np~ tsamra] fo lo ralnerkalri: Come ~np~[[jbocre: o [jbocre: our nemy|o [jbocre: our nemy|our nemy]]~/np~ base] via the main entrance
- Alternate / secondary entrance / halls: relralnerkalri
- Non-main entrance: nalralnerkalri
- Away / not present / inactive: di'a jundi / na zvati (stop attentive / not present)
- di'a jundi: AFK/BRB/away/not paying attention
- Inactive: cando
- le bradi bende cu cando: The enemy team is inactive / idle
- Toilet (presumably afk): vimstizu
- vimstizu: Toilet!
- Win: jinga
- mi'a jinga: we win!
- Loses: terji'a
- do terji'a: you lose!
- Client / Player / Soldier: sonci
- du'e sonci cu badcando: Too many players are camping (note that, again, we've omitted {lo} after the PA (number) valsi}
- Credits: remna jdini / jdini lo remna bende
- mi nitcu lo ~np~remna jdini~/np~ zmadu ~np~[[jbocre: lonu mi terve'u lo <shotgun>|lonu mi terve'u lo <shotgun>]]~/np~: I need more ~np~credits~/np~ ~np~to buy a shotgun~/np~
- Evolution points / frags (alien evolution point sense): nalre'a jdini / jdini lo nalre'a bende
- mi ponse no nalre'a jdini: I have zero evolution points
- Frags (kills in game sense): ~np~kelci~/np~ nilcatra
- .i mi mutce nelci tu'a so'i nilcatra
- Together / with: kansa
- .e'u ko kansa mi ~np~lonu gunta~/np~: Let's group / operate together ~np~in attacking~/np~
- Leader: jatna
- .i .e'u mi jatpa: I'll lead? (To which ones could reply {vi'o} or {go'i})
- Backup / reinforcement / grouped teammates: ???
- Feeding / giving enemy team too many / an excessive amount of funds:
- Need: nitcu
- le bradi bende cu nitcu lo jdini: The enemy team needs funds
- mi nitcu lonu do klama: I need to you come
- mi nitcu tu'a do: I need you
- Teams
- Aliens: se nalremterdi; or informally, nalre'a
- Humans: remna
- Spectators: nalkei
- Buildables
- Spawn (telenode or egg): cupra
- no cupra co nalre'a: If it's obvious which team has no spawns, it can be more convenient to express "spawns" first.
- Core buildable (reactor or overmind): matra
- Telenode: rempra
- Reactor: nenpra
- Machinegun turret: samce'a
- Medistation: ka'ozbe
- Armoury: xacvau
- Repeater: benji
- Defence computer: skami
- Tesla generator: terlindi
- Egg: praji'e
- Overmind: selmenli
- Acid tube: tubnu
- Hovel (in old versions): marbi
- Barricade: zunti
- Booster: vidgau
- Trapper: sputu
- Hive: bicyzda
- Classes
- Granger: gunka
- Advanced granger: zengu'a
- Dretch: jukni
- Basilisk: kavbu
- Advanced basilisk: zenkavbu
- Marauder: plipe
- Advanced marauder: zenpi'e
- Dragoon: sonci
- Advanced dragoon: zensoi
- Tyrant: brasoi
- Weapons, upgrades and equipment
- Blaster: cmaxa'i
- Rifle: sapxa'i
- Painsaw: selba'e
- Shotgun: ganxa'i
- Chaingun: zmixa'i
- Las gun: darxa'i
- Mass driver: claxa'i
- Pulse rifle: flexa'i
- Flame thrower: fagyxa'i
- Lucifer cannon: braxa'i
- Medkit:
- Ammo: ~np~loni~/np~ danti
- Light armour:
- Helmet:
- Grenade:
- Battlesuit:
- Miscellaneous useful phrases
- na nei: nevermind / nothing / disregard that (neat use of infinite recursion with a vague predicate)
- doi: generic vocative marker; identifies intended listener; elidable after COI. Note that names can conveniently be abbreviated by spelling the first (occasionally few) letters.
- .i ko klama l
- doi: generic vocative marker; identifies intended listener; elidable after COI. Note that names can conveniently be abbreviated by spelling the first (occasionally few) letters.
- mu'o: vocative: over (response OK) - more to come.
- vi'o: vocative: wilco (ack and will comply).
- je'e: vocative: roger (ack) - negative acknowledge; used to acknowledge offers and thanks.
- ki'e: vocative: thanks - no thanks to you.
- ke'u: repeating - continuing.
- ja'a go'i: affirmative answer
- go'i: agreeing answer
- na go'i: negative answer