lo valsi po la nicte cadzu
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mi finti lo dei valsi ca lo nu mi tcidu la nicte cadzu
- cladakyxa'i - sword
- rajyserti - ladder
- remsmimi'i - automaton
- rapcreze'a - practice
- xairgau - injurer / to injure
- tu'urbirka - tentacle
- faurtei - has duration
- xumjimcelxa'i - gun
Unformatted stuff what needs fixing:
le valsi
le cmene
- la fekcrida - demon
- la daspo fekcrida - bad demons
- la sepli fekcrida - good demons
le brivla
- lardai - piece of art
- d1 is a piece of art created by process l1 which is an art creative application of craft/skill l2 (idea/activity)
- tance satre
- s1 = t2 (agent) licks / strokes / rubs s2 with tounge s3 = t1;x3 useful only for things with more than one tongue
- x1 satre x2 x3 gi'e se tance x3 .i je x3 srana da po'o poi ponse su'o re tance
- tatyji'o - nipple
- see gimste tatru
- tatru jipno
- sakcpu - suck (agentive)
- see gimste sakci
- sakci lacpu
- cindji - lust
- cinse djica
- d1 = c1 lusts for / sexually desires activity / state d2 = c2 for purpose d3 thereby exhibiting sexuality / gender / sexual orientation c3 (ka) by standard c4;x3 is usually "lo nu se pluka / tolcortu" or similar
- x1 x2 djica x3 gi'e cinse x4 x5 .i x3 so'e roi mintu lo nu se pluka ja tolcortu kei .a lo simsa
- tolcortu - pleasure
- ralcinfra - orgasm
- ralju ke cinse frati
- f1 = c1 has an orgasm in response to stimulus f3 under conditions f4, thereby exhibiting sexuality / gender / sexual orientation c3 (ka) by standard c4;f2, c2 and all places of ralju lost to the concept of orgasm
- x1 lo ralju be lo cinse se frati bei lo ka pluka be'o frati x2 x3 gi'e cinse x4 x5
- UNUSED - baisludesku - convulsion
- Muscle d1 = s1 convulses / siezes / cramps / involuntarily moves in response to force / event d2 = b1 affecting bodily function s2 in body s3; x4 has a seizure in muscle x1
- x1 desku x2 poi bapli kei gi'e sluji x3 x4
- tupyjanco - hip
- jesydi'u - tower
- jesni dinju
- d1 = j1 is a tower / needle shaped building for purpose d2 made of material(s) j2
- x1 dinju be x2 co jesni x3
- tabykrili - diamond
- tabno krili
- t1 = k1 is a quantity of / contains / is made of diamond / crystalline carbon in form/arrangement k3;k2 subsumed (is carbon)
- x1 krili lo tabno po'o x2
- ka'orze'a - heal
- kanro + zenba
- z1=k1 (experiencer) heals / increases in health by amount z3 by health stabdard k2; z2 dropped; z3 could be used to describe a completed aspect of healing
- x1 zenba fi x2 fe lo ka ce'u kanro x3
- purlamke'u - previous time
- tolcro - pleasure
- g1 stretches t1;g1 causes t1 to stretch / extend to range t2 interval/extent in dimension t3 from relaxed range t4
- x1 gasnu lo nu x2 tcena x3 x4 x5
- jinvi gasnu
- g1 convinxes / causes j1 to think / opine j2 opinion (du'u) is true about subject/issue j3 on grounds j4: x5 is often something like "because x1 said so"
- x1 gasnu lo nu x2 jinvi x3 x4 x5 .i x5 pi so'i roi simsa lo du'u x1 catni cusku
- xukmrmodafinili - Modafinil
- x1 is a quantity of the drug Modafinil
- sligau - wave / wag
- slilu gasnu
- g1 wags / waves causes s1 to oscillate at rate/frequency s2 through set/sequence-of-states s3 (complete specification)
- x1 gasnu lo nu x2 slilu x3 x4
- jdegau - warn
- From gismu list kajde
- g1 warns / cautions k2 (person) of / about danger k3
- loses k1; check that
- zgagau - point out
- zgana gasnu
- g1 points out / indicates to observer z1 object / event z2 observable using senses/means z3 under conditions z4; g1 causes z1 to notice z2
- x1 gasnu lo nu x2 zgana x3 x4 x5
- gapmla - above
- cuxyvra - switch
- cuxna vraga
- v1 = c1 is a switch / toggle for choosing from set/sequence of alternatives v2 = c3, with fulcrum v3 and arm v4 with current selection c2 choice
- x1 cuxna vraga lo nu cuxna fi x2 kei x3 x4 fi'o ca se cuxna x5
- BAH! - pavypa'a - expect -- we coined kanpe instead
- pa pacna
- x1 expects / predicts / event x2 with a subjectively expected likelihood at or near 1.0; x1 is certain / near certain that event x2 will occur
- x1 pacna x2 li ji'i pa
- peisku - has thought
- x1 thinks x2
- Defined in jbovlaste.
- badgau - defender
- x1 causes event x2 which defends ...
- Defined in jbovlaste.
- tolrinsa - offers goodbyes
- Defined in jbovlaste.
- blupinxe - vampire
- Defined in jbovlaste.
- nerklaji - hallway
- x1 klaji x2 x3 gi'e nenri x2
- Defined in jbovlaste.
- dakyxa'i - dagger
- Defined in jbovlaste.
- cladakyxa'i - sword
- x1 xarci x2 x3 gi'e dakfu x2 x4 gi'e clani fi x5
- Defined in jbovlaste.
- rajyserti - ladder
- Defined in jbovlaste.
- oxtapodi - octopus
- Defined in jbovlaste.
- cmibi'o - join
- cmima binxo
- x1 binxo lo cmima be x2 x3
- b1=c1 becomes a member of group b2=c2 under conditions b3
- remsmimi'i - automaton
- remna simsa minji
- x1 cu minji x2 gi'e xadni simsa lo remna
- m1 = r1 = s1 is an automaton / mostly unintelligent android / humanoid machine for purpose m2 (s2 is "lo remna")
- rapcreze'a - practice
- rapli certu zenba
- z1 = c1 (experiencer) increases in skill / expertise at z2 = c2 by amount z3 by means of repeating action r1 r2 times
- x1 zenba lo ka ke'a certu x2 vau x3 se zu'e lo nu x4 rapli x5
- nurfu'i - backup
- snura fukpi
- f1 is a backup / danger avoiding duplicate / copy of f2 = s1 in form / medium f3 made by method f4 to protect / secure against event s2 (generally destruction or loss)
- x1 fukpi x2 x3 x4 te zu'e lo nu x2 snura x5 to x5 so'e roi daspo gi'a nu cirko toi
- dabytadji - martial art
- damba tadji
- t1 is a fighting technique / martial art used under conditions t3 by d1 (specific opponent and issue not usually relevant to technique)
- x1 tadji lo nu damba kei x2 gau x3 poi ke'a damba to lo se damba .e lo te damba cu so'a roi na srana lo tadji toi
- ja'urxe'a - beak
- jgalu xedja
- j1 = x1 is a / the beak / talon-like jaw (body part) of j2 = x2
- x1 jgalu je xedja x2
- ruxse'i - soul
- See pruxi entry.
- p1 = s1 is the soul / spiritual self of s2
- x1 pruxi gi'e sevzi x2
- xairgau - injurer
- g1 causes event x1 which injures / harms / damages victim x2 in property x3 (ka) resulting in injury x4 (state)
- x1 gasnu x2 poi ke'a xrani x3 x4 x5
- tu'urbirka - tentacle
- b1 = t1 is a tentacle / tube-shaped arm [body-part] of b2 (t2, t3 obvious from b2; generally skin and blood / flesh
- x1 birka x2 gi'e tubnu da poi mapti x2 gi'e so'e roi skina vau de poi mapti x2 gi'e so'e roi ciblu ja rectu
- spogau - destroyer
- g1 destroys, using /through event d1, object / person d2
- x1 gasnu lo nu x2 daspo x3
- celgunta - shoot
- g1 (person/mass) shoots victim g2 with goal /objective g3 using launcher / gun c1 which launches /fires /shoots projectile/missile c2, propelled by c3 propellant /propulsion
- x1 gunta x2 x3 se pi'o x4 poi ke'a cecla x5 x6
- faurtei - has duration
- f1 is an event that has time / temporal duration t1 ranging from starting time / event t2 to ending time / event t3
- x1 fasnu ca x2 poi ke'a temci x3 x4
- xumjimcelxa'i - gun
- xukmi jinme cecla xarci
- x1= c1 is a gun / chemically launched metal sluq throwing weapon for use against x2 by x3: weapon fires metallic objects x4 using chemical propellant x5
- x1 poi xarci x2 x3 cu cecla x4 poi jinme ra'u vau x5 poi xukmi ra'u